Which stack is actually exceeded to be exact. Other than onRuntimeIntialized of course as we are using that to start up the app now. Is this controllable somehow? Maybe some type of signal that says the WebAssembly module has finished doing what it is doing on mobile devices and can be called into now. This suggests that the stack is smaller on startup for some reason and then becomes available later?Ĭould this be something that is caused by the JITing/tiered JITing of the WebAssembly module when loading? The stack that is available is being used by the compilation of the WebAssembly module and then freed back up again? Same application but if a setTimeout, of a variable time from 500ms to 4 seconds depending on the device, is used before the first call it does work. The troubling part is that each mobile device has a separate variable time where it will work. I will agree that `All browsers have stack depth limits.` It is not only that it has become smaller but applications that worked before in IOS12, no longer work. The same attachments can be used from here: Please let me know if this should be filed somewhere else as this is against a Beta 13.įor a list of sites and examples to look at one can see the issue here: Is there a way to control the stack limit in mobile safari via a parameter to extend the call stack limit in mobile safari? That way users can have a way to work around the issue. These sites used to load in mobile safari 12 but no longer load in the Beta 13.įollowing the outline as described in the link above to the other issue the sites do load. The sites that do not run into the error as reported in the issue link above are running into other `RangeError: Maximum call stack size exceeded.` as well as `Unhandled Promise Rejection: RangeError: Maximum call stack size exceeded.`. The iOS 13 Beta is pretty much unusable running through mobile safari while they do load on desktop browsers including safari and android chrome. You will encounter Maximum call stack size exceeded error.This is a follow up to the issue reported here if you provide too many arguments or caught inside any unhandled recursive call. That's important because it can impact the space complexity of an algorithm, especially when we use recursion. Each method call creates its own stack frame, taking up space on the call stack. When you enter a function, an entry for that function is pushed onto the Call stack and when you exit from the function, that same entry is popped from the Call Stack. It means that the call stack is synchronous. Since the call stack is single, function(s) execution, is done, one at a time, from top to bottom. It is primarily used for function invocation (call). The call stack is made up of stack frames - one for each method call. The Call Stack is what a program uses to keep track of method calls. Moreover, you can managed to find the point that was causing the error by check the error details in the Chrome dev toolbar console, this will give you the functions in the call stack, and guide you towards the recursion that's causing the error. That's when it's useful to wrap your recursive function call into a -Īlso, you can localize the issue by setting a breakpoint on RangeError type of exception, and then adjust the code appropriately. That can happen if the promises in a chain don't actually perform any asynchronous execution, in which case control never really returns to the event loop, even though the code otherwise appears to be asynchronous. It's possible to cause infinite recursion in a fully promisified code, too. How to fix Maximum call stack size exceeded errorīe considerate while calling functions, also dry run is the best practice to prevent them.
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